Controls: Arrows, Space to collect, "I" to open/close inventory and mouse to move around the inventory

Week4: 10.09-19.09.2018 (behind the deadline)

Constraints:  Pick up mechanic

Core Dynamic: Crafting items. You collect the resources and be able to craft new items from them.

Summary: Again the idea was fun but I got cough up with the tutorial on inventory system - which is cool by the way :D Anyways before I have seen it I had craft and collect mechanics ready - but it was 2 days after the deadline. I am happy that I was able to produce something even if it is late, and that I am disciplined enough to sit down and do the coding and the tutorials.  The goal still is to learn as much as I can and in January 2019 start a real game project - that is the goal.

What went bad: I have scoped too much for a 3d environment which I am not yet comfortable with.

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