Week#1 Territorial acquisition
Controlls: arrows and Space
Week1: 20-27.08.2018
Constraints: Game Dynamics: Territorial acquisition
Topic: Pirates and Conquistadors
Summary: You are a Conquistador settling island for your king. Your mission is to take control over all the islands and defeat anyone who stands in your way.
What went good: I am amazed to say that I was able to complete for the most part this prototype. The idea was to have ships, tribes living on the islands, pirates chasing you. After some cutting we have: territorial acquisition mechanics - which I am pretty pleased with, ship controls.
What went bad: Pirate ships and sea battles are just terrible but I am still happy that I was able to figure something out in a matter of an hour before I had to go to work. There is too little instructions on what to do in the game - UI is poor. I could have done more but some days I had just went straight to bed when I could have pulled few more hours.
Conclusion: I am pretty proud of myself. Not because the game is anything like I wanted it to be, but because this not being a game jam or any public event I was still able to motivate myself to create something by setting constraints and a deadline (and working every day whenever I could).
Status | Prototype |
Platforms | HTML5 |
Author | Sunny Valley Studio |
Made with | Unity |
Tags | game-a-week-challenge |
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